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Android 基于TCP協(xié)議的Socket通信(1)

2023-03-31 14:17 更新

本節(jié)引言:

上一節(jié)的概念課枯燥無(wú)味是吧,不過(guò)總有點(diǎn)收獲是吧,本節(jié)開(kāi)始我們來(lái)研究基于TCP協(xié)議的Socket 通信,先來(lái)了解下Socket的概念,以及Socket通信的模型,實(shí)現(xiàn)Socket的步驟,以及作為Socket服務(wù) 端與客戶端的兩位各做要做什么事情!好的,我們由淺入深來(lái)扣這個(gè)Socket吧!


1.什么是Socket?


2.Socket通信模型:

Socket通信實(shí)現(xiàn)步驟解析

Step 1:創(chuàng)建ServerSocket和Socket

Step 2:打開(kāi)連接到的Socket的輸入/輸出流

Step 3:按照協(xié)議對(duì)Socket進(jìn)行讀/寫(xiě)操作

Step 4:關(guān)閉輸入輸出流,以及Socket

好的,我們接下來(lái)寫(xiě)一個(gè)簡(jiǎn)單的例子,開(kāi)啟服務(wù)端后,客戶端點(diǎn)擊按鈕然后鏈接服務(wù)端, 并向服務(wù)端發(fā)送一串字符串,表示通過(guò)Socket鏈接上服務(wù)器~


3.Socket服務(wù)端的編寫(xiě):

服務(wù)端要做的事有這些

Step 1:創(chuàng)建ServerSocket對(duì)象,綁定監(jiān)聽(tīng)的端口

Step 2:調(diào)用accept()方法監(jiān)聽(tīng)客戶端的請(qǐng)求

Step 3:連接建立后,通過(guò)輸入流讀取客戶端發(fā)送的請(qǐng)求信息

Step 4:通過(guò)輸出流向客戶端發(fā)送響應(yīng)信息

Step 5:關(guān)閉相關(guān)資源

代碼實(shí)現(xiàn)

直接在Eclipse下創(chuàng)建一個(gè)Java項(xiàng)目,然后把Java代碼貼進(jìn)去即可!

public class SocketServer {
    public static void main(String[] args) throws IOException {
        //1.創(chuàng)建一個(gè)服務(wù)器端Socket,即ServerSocket,指定綁定的端口,并監(jiān)聽(tīng)此端口
        ServerSocket serverSocket = new ServerSocket(12345);
        InetAddress address = InetAddress.getLocalHost();
        String ip = address.getHostAddress();
        Socket socket = null;
        //2.調(diào)用accept()等待客戶端連接
        System.out.println("~~~服務(wù)端已就緒,等待客戶端接入~,服務(wù)端ip地址: " + ip);
        socket = serverSocket.accept();
        //3.連接后獲取輸入流,讀取客戶端信息
        InputStream is=null;
        InputStreamReader isr=null;
        BufferedReader br=null;
        OutputStream os=null;
        PrintWriter pw=null;
        is = socket.getInputStream();     //獲取輸入流
        isr = new InputStreamReader(is,"UTF-8");
        br = new BufferedReader(isr);
        String info = null;
        while((info=br.readLine())!=null){//循環(huán)讀取客戶端的信息
            System.out.println("客戶端發(fā)送過(guò)來(lái)的信息" + info);
        }
        socket.shutdownInput();//關(guān)閉輸入流
        socket.close();
    }
}

然后我們把代碼run起來(lái),控制臺(tái)會(huì)打?。?/p>

好的,接下來(lái)到Android客戶端了!


4.Socket客戶端的編寫(xiě):

客戶端要做的事有這些

Step 1:創(chuàng)建Socket對(duì)象,指明需要鏈接的服務(wù)器的地址和端號(hào)

Step 2:鏈接建立后,通過(guò)輸出流向服務(wù)器發(fā)送請(qǐng)求信息

Step 3:通過(guò)輸出流獲取服務(wù)器響應(yīng)的信息

Step 4:關(guān)閉相關(guān)資源

代碼實(shí)現(xiàn)

MainActivity.java

public class MainActivity extends AppCompatActivity implements View.OnClickListener {

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        Button btn_accept = (Button) findViewById(R.id.btn_accept);
        btn_accept.setOnClickListener(this);
    }

    @Override
    public void onClick(View v) {
        new Thread() {
            @Override
            public void run() {
                try {
                    acceptServer();
                } catch (IOException e) {
                    e.printStackTrace();
                }
            }
        }.start();
    }

    private void acceptServer() throws IOException {
        //1.創(chuàng)建客戶端Socket,指定服務(wù)器地址和端口
        Socket socket = new Socket("172.16.2.54", 12345);
        //2.獲取輸出流,向服務(wù)器端發(fā)送信息
        OutputStream os = socket.getOutputStream();//字節(jié)輸出流
        PrintWriter pw = new PrintWriter(os);//將輸出流包裝為打印流
        //獲取客戶端的IP地址
        InetAddress address = InetAddress.getLocalHost();
        String ip = address.getHostAddress();
        pw.write("客戶端:~" + ip + "~ 接入服務(wù)器!!");
        pw.flush();
        socket.shutdownOutput();//關(guān)閉輸出流
        socket.close();
    }
}

因?yàn)锳ndroid不允許在主線程(UI線程)中做網(wǎng)絡(luò)操作,所以這里需要我們自己 另開(kāi)一個(gè)線程來(lái)連接Socket!

運(yùn)行結(jié)果:

點(diǎn)擊按鈕后,服務(wù)端控制臺(tái)打?。?/p>


5.增強(qiáng)版案例:小豬簡(jiǎn)易聊天室

只是點(diǎn)擊個(gè)按鈕,然后服務(wù)器返回一串信息,肯定是很無(wú)趣的是吧,接下來(lái)我們來(lái) 搭建一個(gè)超簡(jiǎn)單的聊天室,我們需要用到線程池,存儲(chǔ)Socket鏈接的集合,我們還需要 字節(jié)寫(xiě)一個(gè)線程,具體的我們?cè)诖a中來(lái)體會(huì)!

實(shí)現(xiàn)的效果圖:

先把我們的服務(wù)端跑起來(lái):

接著把我們的程序分別跑到兩臺(tái)模擬器上:

接下來(lái)我們來(lái)寫(xiě)代碼:

首先是服務(wù)端,就是將讀寫(xiě)socket的操作放到自定義線程當(dāng)中,創(chuàng)建ServerSocket后,循環(huán) 調(diào)用accept方法,當(dāng)有新客戶端接入,將socket加入集合當(dāng)中,同時(shí)在線程池新建一個(gè)線程!

另外,在讀取信息的方法中,對(duì)輸入字符串進(jìn)行判斷,如果為bye字符串,將socket從集合中 移除,然后close掉!

Server.java:

public class Server {
    //定義相關(guān)的參數(shù),端口,存儲(chǔ)Socket連接的集合,ServerSocket對(duì)象
    //以及線程池
    private static final int PORT = 12345;
    private List<Socket> mList = new ArrayList<Socket>();
    private ServerSocket server = null;
    private ExecutorService myExecutorService = null;

    public static void main(String[] args) {
        new Server();
    }

    public Server()
    {
        try
        {
            server = new ServerSocket(PORT);
            //創(chuàng)建線程池
            myExecutorService = Executors.newCachedThreadPool();
            System.out.println("服務(wù)端運(yùn)行中...\n");
            Socket client = null;
            while(true)
            {
                client = server.accept();
                mList.add(client);
                myExecutorService.execute(new Service(client));
            }

        }catch(Exception e){e.printStackTrace();}
    }

    class Service implements Runnable
    {
        private Socket socket;
        private BufferedReader in = null;
        private String msg = "";

        public Service(Socket socket) {
            this.socket = socket;
            try
            {
                in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
                 msg = "用戶:" +this.socket.getInetAddress() + "~加入了聊天室"  
                            +"當(dāng)前在線人數(shù):" +mList.size();  
                this.sendmsg();
            }catch(IOException e){e.printStackTrace();}
        }

        @Override
        public void run() {
            try{
                while(true)
                {
                    if((msg = in.readLine()) != null)
                    {
                        if(msg.equals("bye"))
                        {
                            System.out.println("~~~~~~~~~~~~~");
                            mList.remove(socket);
                            in.close();
                            msg = "用戶:" + socket.getInetAddress()  
                                    + "退出:" +"當(dāng)前在線人數(shù):"+mList.size();  
                            socket.close();  
                            this.sendmsg();  
                            break;
                        }else{
                            msg = socket.getInetAddress() + "   說(shuō): " + msg;  
                            this.sendmsg(); 
                        }
                    }
                }
            }catch(Exception e){e.printStackTrace();}
        }

        //為連接上服務(wù)端的每個(gè)客戶端發(fā)送信息
        public void sendmsg()
        {
            System.out.println(msg);
            int num = mList.size();
            for(int index = 0;index < num;index++)
            {
                Socket mSocket = mList.get(index);  
                PrintWriter pout = null;  
                try {  
                    pout = new PrintWriter(new BufferedWriter(  
                            new OutputStreamWriter(mSocket.getOutputStream(),"UTF-8")),true);  
                    pout.println(msg);  
                }catch (IOException e) {e.printStackTrace();}  
            }
        }

    }
}

接著到客戶端,客戶端的難點(diǎn)在于要另外開(kāi)辟線程的問(wèn)題,因?yàn)锳ndroid不允許直接在 主線程中做網(wǎng)絡(luò)操作,而且不允許在主線程外的線程操作UI,這里的做法是自己新建 一個(gè)線程,以及通過(guò)Hanlder來(lái)更新UI,實(shí)際開(kāi)發(fā)不建議直接這樣做?。?!

布局文件:activity_main.xml

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:orientation="vertical" >

    <TextView
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:text="小豬簡(jiǎn)易聊天室" />
    <TextView
        android:id="@+id/txtshow"
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        />
    <EditText
        android:id="@+id/editsend"
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        />
    <Button
        android:id="@+id/btnsend"
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:text="發(fā)送"
        />
</LinearLayout>

MainActivity.java:

public class MainActivity extends AppCompatActivity implements Runnable {

    //定義相關(guān)變量,完成初始化
    private TextView txtshow;
    private EditText editsend;
    private Button btnsend;
    private static final String HOST = "172.16.2.54";
    private static final int PORT = 12345;
    private Socket socket = null;
    private BufferedReader in = null;
    private PrintWriter out = null;
    private String content = "";
    private StringBuilder sb = null;

    //定義一個(gè)handler對(duì)象,用來(lái)刷新界面
    public Handler handler = new Handler() {
        public void handleMessage(Message msg) {
            if (msg.what == 0x123) {
                sb.append(content);
                txtshow.setText(sb.toString());
            }
        }

        ;
    };

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        sb = new StringBuilder();
        txtshow = (TextView) findViewById(R.id.txtshow);
        editsend = (EditText) findViewById(R.id.editsend);
        btnsend = (Button) findViewById(R.id.btnsend);

        //當(dāng)程序一開(kāi)始運(yùn)行的時(shí)候就實(shí)例化Socket對(duì)象,與服務(wù)端進(jìn)行連接,獲取輸入輸出流
        //因?yàn)?.0以后不能再主線程中進(jìn)行網(wǎng)絡(luò)操作,所以需要另外開(kāi)辟一個(gè)線程
        new Thread() {

            public void run() {
                try {
                    socket = new Socket(HOST, PORT);
                    in = new BufferedReader(new InputStreamReader(socket.getInputStream(), "UTF-8"));
                    out = new PrintWriter(new BufferedWriter(new OutputStreamWriter(
                            socket.getOutputStream())), true);
                } catch (IOException e) {
                    e.printStackTrace();
                }
            }
        }.start();

        //為發(fā)送按鈕設(shè)置點(diǎn)擊事件
        btnsend.setOnClickListener(new View.OnClickListener() {

            @Override
            public void onClick(View v) {
                String msg = editsend.getText().toString();
                if (socket.isConnected()) {
                    if (!socket.isOutputShutdown()) {
                        out.println(msg);
                    }
                }
            }
        });
        new Thread(MainActivity.this).start();
    }

    //重寫(xiě)run方法,在該方法中輸入流的讀取
    @Override
    public void run() {
        try {
            while (true) {
                if (socket.isConnected()) {
                    if (!socket.isInputShutdown()) {
                        if ((content = in.readLine()) != null) {
                            content += "\n";
                            handler.sendEmptyMessage(0x123);
                        }
                    }
                }
            }
        } catch (Exception e) {
            e.printStackTrace();
        }
    }
}

本節(jié)小結(jié):

好的,本節(jié)給大家講解了基于TCP的Socket通信,文中介紹了Socket通信的模型,實(shí)現(xiàn)了 一個(gè)簡(jiǎn)單的Socket通信例子,以及寫(xiě)了一個(gè)增強(qiáng)版的實(shí)例:小豬聊天室,相信會(huì)對(duì)剛涉及 Socket編程的你帶來(lái)便利~,謝謝~

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